From there, you can focus into a self-mill build to have more tools, or on a Voltron mutate build that combines the mutate effects, with cards like Dirge Bat and Sawtusk Demolisher
The ramp here is very good overall: we've got lots of traditional staples like Sakura-Tribe Elder and Rampant Growth, plus strong thematic options like Rishkar, Peema Renegade and Tanuki Transplanter
Static Orb
Combine it with cards like Monastery Swiftspeare to trigger its prowess, or a burn spell to quickly flip it to the other face, and it's obvious why this is so popular in red decks
You can continue to play with friends as you always have without digging into this system
Well, you start by playing cheap creatures like Delver of Secrets and [c]Dragons Rage Channeler[/c], which can cause some serious problems if they arent removed