Tymna the Weaver takes that even further with additional card draw, up to three extra cards per turn
So to finally get new printings of something like the coveted Dual Lands at a large scale reprints that could happily be played in Commander, where their non-tournament legal status often wont matter to your playgroup only to have them priced out of reach is understandably disappointing
The second ability only looks at Cloud's equipment, so while voltron commander is a risky strategy, supporting one creature is simple and effective
But recent set releases have helped address these weaknesses, and every mono-colored deck has a weakness or two in Commander
Sword of Forge and Frontier An interesting card that was actually designed by a fan years before Wizards got round to it, this 'Sword of' gives protection from two-fifths of creatures, and has two very relevant ramp and card advantage abilities
Ancient Cornucopia One of my favorite cards to run in multicolor decks due to its ability to stabilize, Ancient Cornucopia gives you steady lifegain whenever you cast a multi-color spell while also fixing your mana