Removal is always a safe option for a first pick, and though this card is at its best in sacrifice decks the option to pay more mana for an unconditional kill makes this a first class common
Considering it only costs one mana and has two toughness, it's no surprise it is worthy of its value when combined with foil, retro borders, and is only one of 500.
The deck leans heavily into: - Multicolored creatures - Domain-style mana base - Ramp to enable five colors quickly - Combat-focused midrange strategy Your main game plan is: 1
#2 Archaeomancers Map Archaeomancers Map is the white Cultivate
While 3 mana is generally the top end of what you want to spend on a tutor effect, access to mana ramp, combo pieces, utility effects, and more often makes this cost seem like a bargain
Then the deck quickly amasses a sizable board or creatures that can throw down