The decks best win condition is probably Liberty Prime, who is a way above-rate creature
BPhillipYork: This is not good but people will think it is, I mean it's fine if the way people win is by chipping at your life over a long time, but once they have enough power on the board to actually kill you they just won't draw the card, so it falls into that group-hug stuff, only good if you have a way to profit off your opponents draw, quite a bit
With no preexisting method of assessing battles and their role in Magic decks, the weeks ahead will see an exciting race to discover the most powerful battles with good old-fashioned trial and error by deck designers and competitors alike
Put the rest on the bottom in a random order.) Sorcery Sorcery (CTRL to add secondary) Deck Info Deck stats CategoriesQtyOdds Click charts to focus on cards Deck extras (0) Description This deck has no description
Unwinding Clock Unwinding Clock is the dream card for decks with lots of mana rocks, vehicles, or other tap abilities
In the end, Slaughter Pact, one copy of Pact of Negation, and one Sleight of Hand get the axe for three copies of the new mythic