Conclusion Each of the Game Changers are powerful in their own right
As far as kill cards go, you really can't go wrong with Elemental Eruption
Red So we have Knowledge Pool, and we have Thousand-Year Storm, and well, Im sure they had a great time together, because now we have Arcane Bombardment
All of these cards can be cast for their front side casting cost, or the alternate More Than Meets The Eye cost, to have it enter the battlefield converted on its back side, similar to transforming effects found on many werewolf cards
But that could only last for as long as you had ink to spend on replaying the character with Rush
Control players keep opponents guessing whether they have board wipes or not, but if you drop a couple of creatures and they destroy one of them then you can guess that they dont have a wipe, indicating that you should follow up with another creature