Even if you just cast it as a 2/3 with no abilities when you have nothing to copy, this card is always going to be a good option to discard

Colorless Adaptive Automaton Gilded Lotus Maze's End Expedition Map Hedron Archive Swiftfoot Boots Basilisk Collar Cultivator's Caravan Darksteel Colossus Mazemind Tome Pyromancer's Goggles Ramos, Dragon Engine Steel Hellkite Crawling Barrens Temple of Abandon Temple of Deceit Temple of Enlightenment Temple of Epiphany Temple of Malady Temple of Malice Temple of Mystery Temple of Plenty Temple of Silence Temple of Triumph Ravenous Amulet Burnished Hart Heraldic Banner Meteor Golem 2 Bloodfell Caves 2 Blossoming Sands 2 Dismal Backwater 2 Evolving Wilds 2 Jungle Hollow Rogue's Passage 2 Rugged Highlands 2 Scoured Barrens 2 Swiftwater Cliffs 2 Thornwood Falls 2 Tranquil Cove 2 Wind-Scarred Crag Diamond Mare Feldon's Cane Fireshrieker Gate Colossus Sorcerous Spyglass Soul-Guide Lantern Three Tree Mascot Azorius Guildgate Boros Guildgate Cryptic Caves Demolition Field Dimir Guildgate Golgari Guildgate Gruul Guildgate Izzet Guildgate Orzhov Guildgate Rakdos Guildgate Selesnya Guildgate Simic Guildgate Arcane Signet Sol Ring Command Tower Sol Ring, Arcane Signet, and Command Tower are in traditional foil and have the FDC set code

A standard Pokmon TCG deck must contain exactly 60 cards
And this is where the Yu-Gi-Oh card game differed greatly from its contemporaries: it was promotional material
If you don't control an Army, create a 0/0 black Orc Army creature token first.) Sorcery Wake the Dragon Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost
Fusion Strike Energy is a great card for Fusion Strike Pokmon since it can count as one of any type of Energy, while also protecting them from opposing Pokmon Ability effects