Evolving Wilds FTW Creatures (11) Zof Shade x2 Indulgent Tormentor Stormtide Leviathan Jorubai Murk Lurker x2 Gravedigger Necromancer's Assistant Gargoyle Sentinel Witch's Familiar Wall of Frost Instants (5) Lightning Strike Negate Dissipate Unmake the Graves Flesh to Dust Sorceries (4) Festergloom Divination Covenant of Blood Sign in Blood Enchantment (1) Lands (19) Evolving Wilds x3 Mountain Island x7 Swamp x8 As Reid Duke himself describes here in greater detail, this was an unusual decision that he attributed to his high mana curve, several mana sinks, solid density of card advantage, and light red splash
If the fall set brings us a bunch of sweet new Elves and Goblin Chainwhirler ends up either banned or forced into the fringes of the format, then we can talk
Unlike the brothers and their meld requirements, Titanias conditions are the cheapest and can potentially happen fastest
Yet, much as I wanted to draft unique strategies, the sets blistering speed kept punishing me
It defends and protects really well and poses a pretty serious threat pretty quickly
With an astounding ten mana rocks and two creatures which can generate mana as well, you'll rarely struggle with mana unless you can't draw lands for the first several turns