If you want to get straight into the Final Fantas y set, you can simply skip the tutorial to unlock all of Arena s many game modes and features, and itll still be there to try if you ever need to go back
Toshiro Umezawa I dont know what the best way to play Toshiro Umezawa is, but it at least has good synergies with cheap removal like Fatal Push and Lightning Bolt
At the beginning of your first main phase on each of your turns, if you control one or more Attractions, you roll a six-sided die
Skullclamp Green Creature Power or Toughness Draw Cards Green excels at converting the power of your creatures into card draws
Most charms cost too much for any one ability to balance having multiple options, but this one uses color intensity for balance, so each effect is worth 3 mana (except maybe the combat trick)
White is all sacred pillars and winged bulls, Blue is epic sea monstrosities and dream-like shores, Black is a mythic traipse through star-studded powers that feel ancient and unknowable, while Red is raging cyclops and wrathful lightning