Its a neat idea, and one Im curious to see players build around
If I was hosting cube tournaments where we would play matches that was best of three games, I would want to test it
As MaRo put it, The core set has an identity problem
Its also a good beater for just 2 mana, so most of the time your 2-drop is a 4/4 or 5/5 vigilant creature
If either face has a color indicator or basic land type, those are also considered
We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck