The mill ability on this Equipment wont win the game often because the incidental mill usually isnt worth it, especially with the prevalence of graveyard strategies in eternal formats
Restraints High Cost of Competitive Deck Building Limiting New Player Entry Competitive deck construction requires purchasing multiple booster packs to acquire essential rare cards
Normally we would need eighteen power on board to kill all of them, but with Lightmine Field, it drops down to nine needed power
Its actually the first commander that manipulates stun counters, and drawing up to three cards is an excellent reward for webbing your opponents permanents or proliferating said counters
The downside, is that the poor little Syr Ginger is a fragile 3/1, sounds like someone forgot to chill the dough for a bit before baking
These different ways of winning with combos, and the different decks that they are found in, contribute massively to how fulfilling it feels to pull them off and, indeed, how fulfilling they feel to play against