Physical space is also a concern and is an issue that crops up in decks with three or more colors
Plus, reanimating stuff from the graveyard is one of my absolute favorite things to do
The most important thing that a creature-land can be is efficient, and while members of the new cycle in Adventures in the Forgotten Realms tend to have fairly steep activation costs, they do gain some points back for this by entering the battlefield untapped on the early turns of the game
Marcy: 2 turns of soft removal and then 2 turns of funky 2/2 creation isn't bad, but lacking the other effect the angel had means they're just kinda hard to remove tokens
Banishing Knack + Mirran Spy + Ornithopter Love the low costs on this one, begin with Mirran Spy and Ornithopter in play, cast Banishing Knack and target Mirran Spy
From ramping with artifacts to generating tokens and flying over opponents, each preconstructed deck offers a diverse and engaging gameplay experience