A white card that can phase out your own creatures (Probably Etherealness or Blink or something like that) A legend with Whenever an Illusion you control dies (A longshot, but Jan Jansen out of Baldurs Gate 2) A cursed version of a previous D&D inspired Magic Card (Bag of Holding, introduced in M20, cursed version: Bag of Devouring ) A new card with the Melee mechanic (???) A card called Ride the Avalanche (Something Icewind Dale related) A card that uses Component Counters (A wizard, perhaps that uses spellcasting components) A land which can remove an artifact, creature, or planeswalker (An astral portal/storm) A brand new Enchant Player curse (???) A creature type: Beholder Skeleton (A Death Tyrant, the undead Beholder-kin) An equipment with Equip Cost 10 (???) A card with the ability Until end of turn, permanents your opponents control gain (One of the Mass spells) A card which grants some of your spells Cascade (Wild Magic) Whats your best guess for the hints

The decks cost US $16.99 / UK 17.99 / Canada $21.99 / Europe 19.99 and each one comes with: A pre-built 60-card deck Two of the cards in the deck are foil A players guide booklet with rules and a quick-reference turn-order back page A small playmat One lore tracker token and 11 damage tokens One Ursulas Return Booster Pack with 12 extra cards All of the cards in the starter decks are also available in main sets, so they arent exclusive
I will assume that a lot of this comes down to flavor inclusions at the expense of gameplay cohesion
Be sure to let us know which cards youd like to see removed, as well as anything else ban list adjacent, in the comments or over on the Draftsim Discord
Im not every Commander player though, and Tempt is the perfect level of fun for all kinds of decks, from Aikido to Group Slug to pure Chaos
To that end, Ravensburger has announced a lottery to allow you to purchase some of the original First Chapter and Floodborn booster packs, and not just English ones but Japanese and Chinese variants, too