Its safe to say that Aetherdrifts new Max Speed mechanic, ironically enough, hasnt gotten off to the best start in preview season
And, the art doesnt match the card mechanic, which is obtusethey try to justify it in the flavor text, and I do think they justify it quite well in the flavor text, but its just very cover-of-a-1990s fantasy novel
I've long felt that going all-in on a strategy or keyword can result in the potential to have some pretty explosive games and I'm pretty sure this deck is no exception
For this list, Im exclusively focusing on cards that create creature tokens with the goal of helping Commander players find the perfect means to create a board-dominating army, but there are plenty of excellent Magic cards that create artifact tokens like Food tokens, Clue tokens, or Treasure tokens if that's what you're after
This makes using trackers, such as coins or dice , very important
Its effective in a longer game, but Hill Giant stats arent winning it any awards