This duo feels like it evokes the changes of time trope better because, unlike just showing something with more greenery or something, the entire area is in ruins, and the land shifts to feeling more like it's normal type
This process is known as the planeswalking ability
This gives you a more expensive Tormenting Voice up front, and once you solve it, it becomes a pretty insane card advantage engine
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One-drops with a guaranteed way to damage an opponent and an option to grow and stay relevant in the late game are my favorite
That said, many effects and abilities throughout Magics history reference the colours of a card, and adding the ability to change a creatures colours with decent regularity allows for the construction of a cube based around a simple concept, Colour-Matters