A Lantern player will make it so that their opponents draw lands and dead cards, using cards like Ensnaring Bridge to prevent creatures from being relevant and other lock pieces to prevent players from doing anything at all to stop their demise
If you order the stack correctly, you can even get more than one extra combat on each loop, as Isshin doubles the land untapping effect in time for you to pay for Aggravated Assault again
In this case, one deck is Ruby/Sapphire and the other is Amber/Emerald, combinations that haven't been featured in any Starter Decks to date
Right now, this card appears in fewer than 3,000 decks, so theres definitely room for it to grow
This card will fit into a wide range of Commander decks or as a great companion to Bolas's Citadel
In the multicolored deck that is using a lot of desert lands for fixing, this ends up even fitting a cheap finisher role